Medic


An infantryman's job is to deliver his enemies into the waiting hands of Death. It is Doc's job to protect his brothers from Death, to knock him aside and say, "Not today.. ~ SGT Adam Fenner

The Flow of Battle


Why healing provides the immediate needs of our soldiers. Providing and implementing proper approaches to getting to that point makes it even better. Before we get into that however, let's get some positioning rules set up.

In this chart, you'll get a rough idea on how your priorities and procedures change as you get closer to battle. The distances given are ideal, but not always practical. The fighting depends on many factors such as terrain, tanks, artillery, and other factors. Some fights stay relatively stable most of the time, while others can go back and forth for many meters before going the other way again.

Preparing to deploy


Preparation is the key to our success in the field. By being reliant on ourselves for provisions. We are one less request for logi to deal with, as well one less task of looting corpses for additional supplies.


Every game session where you plan to medic for the day should start at our nearest logistical reserve. From there you should then begin your planning.



You can utilize the map to see the supplies in structures before you move out. Be sure to take a note of any other deployment buildings to assure that supplies is not just across the street from a main spawn. If other members are in the region, consider asking them what they need or what they brought up already as well!

100% Capability

One of the strengths of the CMB isn't just providing medics on the field. There is dozens of none-clan members who are excellent medics to provide the care to the Legion. The strength of the CMB comes from providing medical and support at a constant upkeep. This means....

  • Keeping Ambulances always present and ready with supplies and ability to load causalities

  • Keeping overall medical supplies for CMB medics available.

  • Keeping Field Hospitals going

Replacing losses as soon as they happen is what allows us to maintain this ability. Backed by our Logistical doctrine, we should always be able to get our resources within the same region or a nearby one. Minimizing the downtime why we wait for resupply or public logi to catch up. Always use these runs as a opportunity to re-asses the front as well. Grabbing a replacement ambulance for example, can also double as a extra logi run for the region.

Assessment and Assignment

Once you get to the front, you will want to collect some information and figure out how you can best help. Collect info from your fellow clanmates that are already on the front, as well as make your own personal judgments. Is there lots of arty spam? Is there multiple trench networks being manned? Is it easier to just cruise in the ambulance and provide care or should you park it some were? Why there isn't a full set rules on what to provide assessment, you will gradually find the questions coming naturally as you become better at Foxhole and recognizing the complexities of each battlefield.

As a casual clan, our deployments can very widely and are very organic. This assures all of us can have fun why still benefiting from a organized structure when needed. A typical Deployment might look something like this.

  • Ambulance Operator - Either on foot or often just sitting in the ambulance. Why it's every CMB's role to assure the Ambulance is taken care of, they are often the ones doing the main driving and support with the vehicle.

  • Primary Medics - Main medics focused on healing, generally spread out or divided up in a way to assure maximum frontline coverage

  • Riflemen/Security - Offensive geared players with light medical duty. Providing cover for our medics or simply putting out more fire power for the front.

We often stay very organic, and don't like to force anybody into a role. Remember we are not tied to one front, and we can always rotate to a new front as things quiet down.

In this example, I'm able to right click and zoom out fully to keep a eye on the ambulance why still being able to work on my field hospital.

Ambulance watching

Ambulances serve as a important tool in the CMB arsenal. They act as our transport, supply, and transportation for critic wounded. They are the only vehicle capable of stacking First Aid Kits, Blood, and Trauma Kits. This allows us to always have a quick and fast way to resupply on items without needing to go all the way back to spawn to pull out items. Due to their logistical nature and sometimes misinformed thoughts about them on the battlefield. There is times when ambulances tend to be a target of re-purposing by our allies. Often this is simply a result of observation and bad timing showing little or no use. However, even mistakes that can be rectified often cost us precious operation time. So in best, try to keep a overall eye on the ambulance using the following tips below.

There is things you can do however to minimize the risk of potential loss. Particularly if your soloing a front.


  • Keep the ambulance within or near visual range. Try to find reasons to go back to it often. Rather it's salvaging medical or bringing criticals, or occasionally just moving it to another location. In general the more activity by our clan around our vehicles, the less chance some one will wrench it.

  • In a event when your medic duties are keeping you from going back often, try to park it just out of visual range of any base. This usually will mean less chance of a easy grab by some "I need my own supplies now" mentality.

  • Keeping a radio handy and keeping reference on the map of your ambulance is also another way you can keep track, as well as avoid any potential

  • One the best but sometimes riskier options is simply to stay in the ambulance and move it up with the infantry. Remember, they are only 140bmats which is super cheap, so no worries if you lose them. Just do your best to attempt to recover.

Triage and prioritizing care

Downed Players

  • You should always attempt to revive the person who went down first, if unknown ask each person what their timer is at.

  • Other downed medics should be revived first when possible so they can assist you.

  • Always have downed players be carried unless you have no choice.

Wounded players

  • Bleeding should be stopped ASAP. Remember it just takes one bandage so simply clicking them once will stop bleeding.

  • Always try to heal players when possible, even minor injuries.

  • 2 medics might heal some one faster, but might not provide full coverage of the fighting force.

Priority in care and Threats

At some point in your medical career your will stumble upon a mass casualty event. This is often represented in-game by a large body of injured players either down or bleeding. It is up to you to navigate the priority list of care to assure maximum survival and to have troops avoid lengthy respawn and re-kit times.

More to come!